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Revision as of 00:10, 31 August 2024 by DirkMittler (talk | contribs)
This is a personal MediaWiki.
The User's Guide will explain how to use the WiKi software, to Dirk.
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Eq 1 &em;&em; [math]\displaystyle{ y=\pm\sqrt{1-x^{2}} }[/math] &em;&em;&em;&em; (Equation for circle.)
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- [[Plastic Widgets]]
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- Eq 1
The following is a hypothetical exercise...

The Wikipede edits wikipedia:Myriapoda.
This example is supposed to show how thumbnails can be made to display by default, as well as how inter-WiKi links work.
The following is some code which has been suggested, to compute the reciprocal square root using a trick. It may not be helpful, because this code requires that the language implementation can already convert a floating-point number into its 64-bit representation.
/* Fast Inverse Square Root, using Matthew Robertson's
* Magic Number for double-precision floating-point.
*
* Implemented August 2, 2024
* by Dirk Mittler
*
*/
#include <cstring>
#include <cstdint>
typedef double float64_t;
float64_t Q_rsqrt(const float64_t number) noexcept {
const float64_t threehalfs = 1.5;
const float64_t halfnum = 0.5 * number;
uint64_t temp;
float64_t y;
static_assert(sizeof(uint64_t) == sizeof(number),
"`double` has a weird size.");
memcpy(&temp, &number, sizeof(float64_t));
// temp = 0x5f3759df - (temp >> 1); // Original 32-bit fr Quake III
temp = 0x5FE6EB50C7B537A9 - (temp >> 1); // Matthew Robertson's
memcpy(&y, &temp, sizeof(float64_t));
y *= (threehalfs - (halfnum * y * y));
y *= (threehalfs - (halfnum * y * y));
y *= (threehalfs - (halfnum * y * y));
return y * (threehalfs - (halfnum * y * y));
}