A butterfly is being oppressed by 6 evil spheroids!

As this previous posting of mine chronicles, I have acquired an Open-Source Tool, which enables me to create 3D / CGI content, and to distribute that in the form of a WebGL Scene.

The following URL will therefore test the ability of the reader’s browser more, to render WebGL properly:

http://dirkmittler.homeip.net/WebGL/Marbles6.html

And this is a complete rundown of my source files:

http://dirkmittler.homeip.net/WebGL


 

(Updated 01/07/2020, 17h00 … )

(As of 01/04/2020, 22h35 : )

On one of my alternate computers, I also have Firefox ESR running under Linux, and that browser was reluctant to Initialize WebGL. There is a workaround, but I’d only try it if I’m sure that graphics hardware / GPU is strong on a given computer, and properly installed, meaning, stable…

Continue reading A butterfly is being oppressed by 6 evil spheroids!

Widening Our 3D Graphics Capabilities under FOSS

Just so that I can say that my 3D Graphics / Model Editing capabilities are not strictly limited to “Blender”, I have just installed the following Model Editors on the Linux computer I name ‘Klystron’, that are not available through my package-manager:

I felt that it might help others for me to note the URLs above, since correct and useful URLs can be hard to find.

In addition, I installed the following Ray-Tracing Software-Rendering Engines, which do not come with their own Model Editors:

Finally, the following was always available through my package manager:

  • Blender
  • K-3D
  • MeshLab
  • Wings3D

 

  • PovRay

 

In order to get ‘Ayam’ to run properly – i.e., be able to load its plugins and therefore load ‘Aqsis’ shaders, I needed to create a number of symlinks like so:

( Last Updated on 10/31/2017, 7h55 )

Continue reading Widening Our 3D Graphics Capabilities under FOSS