As this previous posting of mine chronicles, I have acquired an Open-Source Tool, which enables me to create 3D / CGI content, and to distribute that in the form of a WebGL Scene.
The following URL will therefore test the ability of the reader’s browser more, to render WebGL properly:
And this is a complete rundown of my source files:
(Updated 01/07/2020, 17h00 … )
(As of 01/04/2020, 22h35 : )
On one of my alternate computers, I also have Firefox ESR running under Linux, and that browser was reluctant to Initialize WebGL. There is a workaround, but I’d only try it if I’m sure that graphics hardware / GPU is strong on a given computer, and properly installed, meaning, stable…