Geometry Shader Support

The OpenGL3+ Rendering Engine, that comes with OGRE 1.9, fails on some basic level to implement Geometry Shaders, like it is supposed to.

I had previously wondered whether there was any weakness in my MESA drivers, on ‘Klystron’, to provide proper GL3 support in this regard.

But no, it is the OpenGL3+ OGRE engine, that fails.



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